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- -----------------------------------------------------------------------------
- | Ski's ICON EDITING SYSTEM |
- | Shareware Version 1.2 |
- | October 1996 |
- -----------------------------------------------------------------------------
-
- This file contains most of the important general information about
- Ski's Icon Editing system.
-
- -----------------------------------------------------------------------------
-
- If you have a printer, and would like to print this document, you may
- do this by returning to the DOS prompt, changing to the Ski's Icon Editing
- System directory, and typing: PRINT README.TXT
- If this does not work try typing: TYPE README.TXT>PRN:
-
- -----------------------------------------------------------------------------
- [-] Contacting The Author
- -----------------------------------------------------------------------------
-
- If you have any questions or comments about the editor or any of the
- included files, I can be reached by email or through regular mail at the
- following addresses:
- Chester Karwowski
- 1502 Green Valley Ct.
- Bel Air, MD 21015-4758
-
- Email: skikar@erols.com
-
- -----------------------------------------------------------------------------
- [0] Table Of Contents
- -----------------------------------------------------------------------------
-
- [1]. The Installation Process
- [a]. Download Version
- [b]. Disk Version
- [c]. Running From Windows
- [2]. The Editing Tools
- [3]. Creating Screenshots with Ski Capture
- [4]. Converting Bitmaps, and PCXs to Icons
- [5]. Using Your Newly Created Icons
- [6]. Known Problems and Temporary Workarounds
- [7]. Registering Information
- [a]. Registration Incentives
- [b]. How to Get the Full Version
- [8]. Licensing and Warranty Information
-
- -----------------------------------------------------------------------------
- [1] The Installation Process
- -----------------------------------------------------------------------------
-
- [1a]. -------------------- THE DOWNLOAD VERSION ------------------------
-
- If you have the download version, you may obtain an original copy of
- the shareware disk from the author, by sending a request, your address,
- and $3 for shipping and handling to:
-
- Chester Karwowski
- 1502 Green Valley Ct.
- Bel Air, MD 21015-4758
-
- You may wish to get an original disk if any of the program files listed
- in section [1b] below are missing once the zip file is unzipped.
-
- To install the program all that you have to do is create a directory to
- store the files into, and then unzip the zip file into that directory. All
- of the program files will be contained in that directory, and if you choose
- not to keep the program, you can uninstall it by deleting the program
- directory. Installing the program will not clutter up your Windows
- directory with INI and DLL files like many annoying programs.
-
-
-
- [1b]. ----------------------- THE DISK VERSION --------------------------
-
- If you have the disk distribution version of the program, the files that
- are present on the disk should be:
-
- INSTALL.BAT
- INSTALL1.EXE
- README.TXT
-
- To install the program from the disk version, just insert the disk into
- your disk drive. We will assume that you are using your A: drive. Then
- change the default directory to that drive by typing:
-
- A:
- Then type: INSTALL
-
- Inside the install program you may either install into the default
- C:\ICONEDIT directory, or you will have to type the directory that you
- wish to install into. Be sure to keep the drive letter at the beginning of
- the path if you change the directory.
- The install program will take care of the rest of the installation.
- When it is finished, the install program will leave you in the newly created
- directory, and the following files should exist:
-
- ICONEDIT.EXE - The Main executable file
- ICONEDIT.ICO - The Icon for the icon editor
- SKIGRAB.EXE - A good screen capture utility
- SKIGRAB.TXT - The document describing SKIGRAB.EXE
- README.TXT - This information document
- VENDOR.DOC - Information for distributors
- ORDER.FRM - An order form to order the full version
- GAMES.DLL - A set of icons converted from game screenshots
- GAMES256.DLL - A set of 256 color icons from games
-
-
- If any of the above files are missing after installation, you have an
- invalid copy of the program, and the program may or may not run correctly.
- If you think your copy is invalid, you may obtain an original copy of
- the shareware disk from the author, by sending a request, your address,
- and $3 for shipping and handling to:
-
- Chester Karwowski
- 1502 Green Valley Ct.
- Bel Air, MD 21015-4758
-
-
-
- [1c]. ----------------- RUNNING FROM WINDOWS --------------------------
-
- The install program for Ski's Icon Editing System only installs the
- editor onto your hard drive. It does not alter your Windows environment
- in any way. If you wish to run the Icon Editor from Windows, you must
- set it up as a new program item from the Windows Desktop. To set up the
- Editor in Windows:
-
- 1). Load Windows
- 2). Open the program group that you would like to put the
- editor into.
- 3). Click the File menu at the top of the Program Manager, choose New.
- 4). Click on New Program Item, and choose OK.
- 5). Click the Browse Button, locate the directory that you installed
- the Editor into, and double click on the iconedit.exe file.
- 6). Click the Change Icon button.
- 7). Relocate the directory that you installed the editor into, and
- double click the ICONEDIT.ICO file.
- 8). Click the OK button to make the program accessible.
-
- For a more detailed explanation on setting up new program items, read
- you Windows documentation.
-
- -----------------------------------------------------------------------------
- [2] The Editing Tools
- -----------------------------------------------------------------------------
-
- PALLET
- The Pallet is located above the displayed icon. You may
- set the number of colors in the icon by pressing either the
- 16 or 256 color buttons at the top of the pallet. You may
- right click on any color greater than the original 16 colors
- in order to modify the color.
-
- EXIT
- Exit from the icon editing system losing all unsaved data.
-
- OPTIONS
- This button allows you to modify the current option settings for
- the number of colors in icons, and sound system. It also allows you to
- change your registration name.
- Note: Currently this option is limited since some of the options are
- not yet available.
-
- LOAD
- This button loads an icon into the editor allowing you to modify it.
- The buttons with letters on them are drive letters. Push the button that
- corresponds to the drive from which you wish to load. If the drive letter
- is not shown, press the [?] button, and then type the drive letter that you
- wish to change to. The directories available on the drive are listed in the
- directory box. If the arrows next to the directories box are not depressed,
- there are more directories available than are listed in the box. Click on
- a directory name to access that directory.
- The files that may contain icons in that directory are listed in the
- files boxes.
- You may scroll through the files in that directory by clicking the
- arrows next to the files box.
- When you find a file that you wish to examine, click on the file name
- to scan it for icons. The icons present in the file are shown in the icon
- view box at the bottom of the load plaque. There are arrows under the
- icon view box that allow you to scroll through the icons. When you find
- an icon that you wish to load, click on the icon, or press load and the
- first icon in the icon view box will be loaded.
- If you find a file that you wish to delete, click on the file and then
- click the delete button. Be careful with the delete button, it will delete
- the entire file, and not just the icons.
-
- SAVE
- This button saves the current icon. The save plaque is laid out
- similar to the load plaque. You may traverse the directories as described
- in the LOAD help section. To save a file, click in the file name box.
- A cursor will appear with the extension .ico. Type the name for the icon
- without an extension and the editor will save the file with the proper
- extension.
- When you save more than one icon in a file it creates a dll type file
- with an *.ico extension. This file type is easily read by Windows 3.1,
- and Windows '95, but other icon manipulating programs may not be able to
- distinguish the change. To remedy this situation, you may rename the
- *.ico libraries to *.dll files from the dos prompt.
-
- REDRAW
- This button may be used to redraw the entire screen in the event that
- something has messed up the screen, and it needs to be redrawn. This may
- happen if you frequently switch tasks in Windows 3.1 while using the icon
- editor. Windows '95 is much more capable of switching tasks between
- programs, so Win95 users may never need this button.
-
- UNDO
- This button will undo the last major modification to the icon that you
- have made. Major modifications include loading a new icon, xy-flipping,
- undo, restore, line drag, box drawing, circle drawing, filling, letter
- typing, and pasting clips.
-
- RESTORE
- This button will restore the last icon that was loaded into the editor,
- or the last icon that was saved by the backup button. If you have made
- modifications to an icon that you have previously loaded, and you wish to
- keep them, do not restore the icon or the changes will be lost. Clicking
- Undo will fix an accidental restore.
-
- BACKUP
- This button will backup the current icon so that it can be restored
- later if you have made major changes, and wish to get the original icon
- back. It may be to your advantage to back up the icon if you like the
- way it looks currently, but you want to make some major changes to try to
- make it better.
-
- Y-FLIP
- This button will flip the icon from top to bottom. It essentially
- turns the icon upside down.
-
- X-FLIP
- This button will flip the icon from left to right.
-
- ROTATE
- This button will rotate the icon clockwise.
-
- CLEAR
- This button clears the icon, creating an empty background.
-
- PEN
- This button will give you a drawing pen allowing you to make
- modifications to the icon, pixel by pixel. You may hold the left mouse
- button down to draw as if you had a pen in your hand. You can also grab a
- new color from the drawing board by clicking the right mouse button while
- pointing at a new color. The pen color will then change to the new color.
-
- LINE
- This button will give you a line drawing tool that will draw lines
- from one point to another on the screen.
- To draw a line:
- 1. Click on the line drawing tool button.
- 2. Move the mouse to the point on the pixel map from which you
- wish to start a line.
- 3. Push the left mouse button, and hold it down until you have
- moved the mouse to the pixel that you wish to be the end location.
- 4. Release the button to make the line a permanent part of the icon.
-
- BOX
- This button will give you a box drawing tool that will draw filled
- boxes, or rectangles from one corner to another.
- To draw a box:
- 1. Click on the box drawing tool button.
- 2. Move the mouse to the point on the pixel map that you wish
- to make a corner of the box.
- 3. Push the left mouse button, and hold it down until you have
- moved the mouse to the pixel that you wish to be the opposite
- corner of the box.
- 4. Release the button to make the box a permanent part of the icon.
-
-
- CIRCLE
- This button will give you a circle drawing tool that will draw hollow
- circles in the icon. If you wish to draw a filled circle, then you must
- draw a hollow circle as usual, change to the fill tool, and then fill the
- interior of the circle.
- To draw a circle:
- 1. Click on the circle drawing tool button.
- 2. Move the mouse to the point on the pixel map that you wish to
- make the center of the circle.
- 3. Push the left mouse button, and hold it down until you have moved
- the mouse to the pixel that you wish to be the edge of the circle.
- 4. Release the button to make the circle a permanent part of the icon.
-
-
- FILL
- This button gives you a fill tool that will allow you to fill an area
- of color in the icon with another color. The color will spill into pixels
- adjacent (left, right, top, and bottom) to the initial fill pixel, but will
- not fill into pixels diagonally adjacent. It will also not fill into pixels
- of a color different from the color of the original initial pixel.
- To fill an area with a new color:
- 1. Click on the fill drawing tool button.
- 2. Click on a pixel in the area of color that you wish to change
- to a new color.
- 3. Push the left mouse button, and the new color will fill into
- the area.
-
-
- LETTERS
- This button gives you a letter drawing tool that will allow you to
- print letters into the icon in a chosen font. The shareware version only
- allows you to insert letters of a single font, but the registered version
- allows you to choose from several different fonts.
- To place a letter in the icon:
- 1. Move the mouse to the pixel you wish to designate the upper left
- corner of the new character.
- 2. Click the left mouse button.
- 3. Type the letter you wish to print into the icon.
-
- BITMAP
- This button allows you to scan bitmaps looking for graphics clips that
- can be pulled into the icon editor.
- To pull a clip from the bitmap:
- 1. Click on the bitmap scanning tool button.
- 2. Find the bitmap file using the load plaque in the same manor as
- described in the LOAD help section.
- 3. Click the bitmap file that you wish to scan for a possible icon.
- 4. When the bitmap comes up, place the box cursor around the picture
- that you wish to scan into the editor.
- 5. Press the left mouse button to pull the picture into the
- editor (256 colors) or into the color filter tool (16 colors).
- 6. If you are making a 16 color icon, you must use the color filter
- tool. In the color filter, you may either use the default editor
- values for the conversion, or you may alter the color breakpoint
- values by press the +,- buttons next to the desired breakpoint.
- - The values represent the points at which the graphics color
- converter switches from the color on the left to the color on
- the right of the number.
- - If you modify the ALL line, the changes will not take effect
- until you hit the equalize button on the all line.
- - You may restore the values of any color to the default values
- by hitting the restore button on that line.
- 7. When you are satisfied with the icon as it is displayed in the
- icon box, click on the use icon button to pull the icon into the
- editor for further modification.
-
- Note: Icons that are scanned into the editor from bitmaps are saved
- in a scrambled form in a file with the extension *.sko. In order
- to make the files viewable by Windows, you must buy the complete
- registered version. This will allow you to convert all of your
- old [.sko files to *.ico files, and to save all new scanned icons
- directly as *.ico files.
- For more information about registering, click the REGISTERING INFO
- button on the main screen.
-
- COPY CLIP
- This button gives you a grabbing tool that allows you to take a square
- clip from the current icon which can be pasted into an icon with the
- paste clip button.
-
- PASTE CLIP
- This button allows you to paste the contents of the clip buffer into
- the current icon. To use it just click the upper left pixel where you
- wish to leave the clip. The background pixels of the clip buffer are
- not pasted into the icon. Therefore if you wish to transfer an odd shaped
- image, it is best to convert everything but the image to background, grab
- the clip with the copy clip button, and paste the clip once you have
- recovered the icon you wish to paste into.
-
- BACKGROUND
- This button alters the background color to confirm which pixels of the
- icon are transparent. It does not alter the icon that you are working with
- in any way.
-
-
- -----------------------------------------------------------------------------
- [3] Using Ski Capture To Create Screenshots
- -----------------------------------------------------------------------------
-
- A primitive screen capture utility is included with the Ski's Icon
- Editing System package. This screen capture program will help you
- create bitmap copies of many of the screens from your games. After you
- have captured the screens from a game, you can then use the bitmap
- converting tool in the icon editor to create icons from the graphics in
- the captured screenshot.
-
- To create screenshots:
- 1). Return to the DOS prompt
- 2). Change directory to the Ski's Icon Editing System directory
- 3). Type: SKIGRAB to run the Screen capture program
- 4). Load the game from which you would like to capture
- 5). Hit the ` key to capture the screen while playing the game.
-
- The captured bitmaps are saved in the directory that you ran the
- SKIGRAB program from. After you have created the bitmaps, you may reload
- the icon editor, and convert them into icons.
- This version of Ski Capture is very limited, so you will not be able
- to capture all of the screens from all of the games that you would like.
- Since this version is very intrusive, and tries to interfere with the
- game stealing control from the screen capture program, it is not entirely
- stable. It may cause some games to lock up periodically. You might have
- to try a few times to capture the screens that you are trying to capture.
- For more detailed information about Ski Capture, read the file
- SKIGRAB.TXT in the Ski's Icon Editing System directory.
-
- -----------------------------------------------------------------------------
- [4] Converting Bitmaps, and PCXs to Icons
- -----------------------------------------------------------------------------
-
- One of the most outstanding features of Ski's Icon Editing System is
- it's ability to take 256 color bitmaps, and convert them into standard
- 16 color icons or 256 color icons that Windows can use. There are
- several examples of this conversion included in the \ICONS directory
- saved as *.dll files.
- This option is great for users like myself that have absolutely no
- artistic talent whatsoever. What better icon could you use for a game
- then actual pictures from the game?
- To convert an icon from a bitmap or pcx, you must first create a
- bitmap screenshot from a game. To do this, you can use the included
- Ski Capture program described in the previous section. You might want
- to take a look at the SKIGRAB.TXT document before using the screen
- capture program, because it contains important information about how
- to run it, and how it works.
- Once you have successfully created a bitmap screenshot or several,
- you can load the icon editor and click the Bitmap conversion button in
- the toolbar. Locate the bitmap files that you wish to scan, click one
- of them, and press the Load button. The bitmap will then be displayed
- on the screen. Place the box around the section of bitmap that you would
- like to try to convert, and click the left mouse button. If you started
- the bitmap scan in 256 color mode, then the icon will be scanned into the
- editor in all of it's 256 color glory, but if you were originally in 16
- color mode, the graphics clip will be pulled into the color converter box,
- which allows you to try to get a better conversion by adjusting the color
- breakpoints. Many icons require almost no color conversion box
- modifications to recover a great icon, while others may require a lot of
- fine tuning, especially if the original picture is too dark. Once you are
- comfortable with the icon, click the Use Icon button to draw it into the
- editor for pixel by pixel modification.
- Many icons will convert perfectly from bitmaps, but if you wish to try
- to convert larger bitmaps into icons, you will have to first compress or
- scale down the clip you wish to take into a 32x32 bit picture using another
- graphics program. Unfortunately this version of Ski's Icon Editing System
- does not support the option for compression of bitmaps, but that is an
- option that has high priority to be implemented in future versions. But,
- for now, there are many other graphics programs that offer this function.
- You do not have to compress the whole bitmap, only compress the area from
- which you would like to take a clip.
- This option also works with pictures that were created by a scanner,
- so you could create icons of yourself, and your family if you would like.
- Just scan a picture of yourself, save it as a bitmap, and draw it into
- the icon editor. The manual that comes with the registered version
- explains the process in great detail, and offers suggestions to get the
- best results. Just another reason to register now. B-)
-
- -----------------------------------------------------------------------------
- [5] Using Your Newly Created Icons
- -----------------------------------------------------------------------------
-
- The Windows instruction manuals will definitely do a better job of
- explaining this, but:
- Once you have created the perfect icon, you will want to put it into
- Windows where everyone can see your unique customized set of icons.
- To use the icon to replace an old icon:
-
- 1. Save the icon with the save icon button in the editor.
- 2. Exit the editor and load Windows
- 3. Find, and Click on the old icon
- 4. Type Alt-Enter or choose Properties in the File Menu
- 5. Click the Change Icon Button
- 6. Click the Browse Button
- 7. Locate the new icon, and click it to activate it
- 8. Then click OK until you are back to the Desktop
-
- If you wish to use the Icon for a new application:
-
- 1. Save the icon with the save icon button
- 2. Exit the editor and load Windows
- 3. Choose New in the File Menu
- 4. Type in all of the requested information
- 5. Click the Change Icon Button
- 6. Click the Browse Button
- 7. Locate the saved icon, and click it to activate it
- 8. Then click OK until you are back to the Desktop
-
- Note: If you have used the bitmap converting tool to create the icon,
- it will have been saved as a scrambled *.sko file. These files
- can be seen by the editor, but you will have to buy the registered
- version to convert them to *.ico files so that Windows can see them.
-
- If you have any problems using the icons in Windows. Read the Windows
- documentation to learn how to change the icons for an application, or how
- to set up new applications, and retrieve a new icon. There is online help
- available in Windows by clicking the help menu.
-
- -----------------------------------------------------------------------------
- [6] Known Problems and Temporary Workarounds
- -----------------------------------------------------------------------------
-
- In Windows 3.1 the 256 color icons are color fit to 16 colors if you
- have chosen a Windows resolution with less than or equal to 256 colors. If
- you change your Windows to a color depth of 64K colors or greater, the icons
- will be displayed in all 256 colors. Setting Windows to 64K colors or more
- will make all of your graphics in Windows much prettier because it will no
- longer go through the process of color fitting the pallet, but it does
- require additional memory.
-
- Windows 95 users have to do more than just change the color depth for
- their Windows screen resolution to see 256 color icons in all of their
- glory. Follow these steps to tell Windows to display 256 color icons:
- 1. Change your Windows screen color depth to 64K colors or higher by
- right clicking your mouse on the background of your Windows Desktop. Then
- choose Properties from the bottom of the menu. Then click the Settings
- tab, and a list box with the label Color Pallet will appear. Click the
- list box, and it will display all of the color depths that Windows 95 feels
- your video card can handle. You must choose either (High Color - 16 Bit),
- or (True Color - 24 Bit). If these options are not available, then your
- video card may not be able to handle these color depths at your resolution.
- You could try lowering your screen resolution with the Desktop area box
- next to the Color Pallet box if it is set to higher than 640x480. Lowering
- the screen resolution usually allows greater color depth.
- 2. Now you must tell Windows 95 to enable high color icons. To do
- that you must:
- a. Click Start, then click Run, and type the program name: REGEDIT
- b. Open HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics by
- double clicking each folder.
- c. After double clicking the WindowMetrics folder, a list of
- settings appears on the right side. Search down the list to find
- Shell Icon BPP. If it is not there you must create it by
- holding the Alt key down while typing ENS. A new setting will
- appear on the right side called "New Value #1." Type in
- Shell Icon BPP as the name of the value, and hit enter twice.
- Then follow the directions to modify in step (d).
- If Shell Icon BPP is there double click it with the left mouse
- button to open it. Then continue with step (d).
- d. Change the Value Data to either 16 or 24 depending on whether
- you chose High Color - 16, or True Color - 24 in step 1 above.
- e. Click OK, and you are finally done. You will have to reboot
- the computer before the changes will take effect.
- 3. Although we have not confirmed this, we have been told that
- purchasing and installing Microsoft's Plus! Pack or Microangelo
- will allow you to enable high color icons.
-
- When you save more than one icon in a file it creates a dll type file
- with an *.ico extension. This file type is easily read by Windows 3.1,
- and Windows 95, but other icon manipulating programs may not be able to
- distinguish the extension change. To remedy this situation, you may rename
- the *.ico libraries to *.dll files. You should then be able to load them
- into other icon programs, but why would you need to?
-
- On some single floppy drive computers when the DOSKEY TSR is loaded, if
- you tell the editor to examine a drive that has no disk in it, it will
- examine the drive for a long time, and appear to lock up. If this happens
- you have to wait it out. If the drive light goes out, but it still appears
- to be locked up, hit the [a] key, and then hit [enter]. This should give
- you back control.
-
- Virus-Shield programs slow down the loader drastically, because V-Shield
- must scan every file that the editor accesses to ensure that it is virus
- free, this can be a pain for large directories.
-
- Some users may notice strange behavior with the mouse periodically.
- This occurs because the icon editor was designed to run with a true
- Microsoft Mouse Driver 8.20a. Most mouse drivers are Microsoft compatible,
- but they don't behave exactly the same as Microsoft's Mouse Driver. The
- somewhat compatible mouse drivers have been known to miss a button press
- here and there, or jump around a bit. The strange behavior also occurs
- with the default mouse driver that comes with Win95, and Windows 3.1.
- The only current workaround is to load a true Microsoft Mouse driver if
- you have one. You will probably notice smoother mouse control with all of
- your applications, and not just the editor. If you have a true Microsoft
- mouse driver and you wish to use that rather then the default mouse driver
- for Windows, edit the system.ini file in the Windows directory, and REM out
- the line mouse.drv=???????? in the [boot] section. Then be sure to
- load your true Microsoft mouse driver before you load Windows. It is not
- good enough to just load the MS driver, and then load Windows without REMing
- the line. You must REM the mouse.drv line or Windows will override the MS
- mouse driver with it's default mouse. If you have mouse problems after
- doing this, re-edit the system.ini file, and remove the REM to go back to
- the default.
-
- The ability to scan data from 24 bit (16 Million color) Bitmaps was added
- shortly before release. Unfortunately we did not have time to design a
- perfect conversion from 16 Million colors to 256 colors. Many graphics
- programs do a much better job of converting 16 million color bitmaps to
- 256 color bitmaps. Therefore if quality is important to you, you may wish
- to use a program designed for graphics manipulation to convert the bitmap
- from 16 million colors to 256 before you load it into the icon editor.
- If you would be interested in obtaining a shareware graphics program, we
- would suggest ColorView. ColorView for DOS is an excellent shareware (try
- before you buy) graphics program that has a scaling option that will allow
- you to scale large pictures to a smaller size before you convert them to an
- icon. This ability is a priority enhancement for future versions of the
- icon editor. It is our ultimate goal to make Ski's Icon Editing System
- completely self reliant, so that you will need no other accessory programs.
- But, for the time being you would create better icons if you had a good
- graphics program to assist in the graphics file manipulations.
-
- This program is ever improving, and future versions will probably have
- these problems fixed, as well as have additional options available. More
- details about future versions can be found in the Registering Information
- section on the next page.
-
-
- |
-
- (more)
-
- |
-
- -----------------------------------------------------------------------------
- [7] Registering Information
- -----------------------------------------------------------------------------
-
- [7a]. ------------------- REGISTERING INCENTIVES -----------------------
-
- THE SHAREWARE CONCEPT:
- This version of the program is released so that you may try it for a
- period of time not to exceed 30 days. If you like the program you must
- register, and pay for the program. If you do not like the program, and
- choose not to register, you must remove it from your hard drive or you
- will be breaking the law. You are encouraged to give copies of this
- version to your friends so they may also try it.
-
- WHY YOU SHOULD REGISTER:
-
- The complete registered version will have:
- - The ability to save the icons converted from bitmaps and pcxs as
- *.ICO files that can be used in Windows.
- - The ability to type text into your icons using several different
- fonts.
- - A printed instruction manual explaining the finer points of the icon
- editor, including hints on how to get better icons.
- - A personalized on screen name plate showing that you are a registered
- user.
- - All of the delay screens asking for your registration will be removed.
- - Hundreds of additional 256 color icons scanned from most popular games.
- Also,
- - Any future revisions will be available to you for only the cost of
- shipping.
-
- If support for this program is high enough, we plan to integrate:
-
- - Additional editing ability to take advantage of options available
- in Windows 95.
- - The ability to convert other graphics formats (ie. GIFs, TGAs, etc.)
- - The ability to scan files for hidden data that might be a picture,
- so that you may convert additional pieces of graphics into icons.
- - The ability to take a larger clip from a bitmap and compress it
- into an icon.
- - Better graphics file manipulation allowing you to enhance pictures
- before they are scanned into an icon.
- - Better system compatibility including a VGA (640x480x16 color)
- version, and Sound support.
- - Better file control routines allowing more versatility in saving
- and retrieving files (ex. sorted directories, ability to access more
- drives).
- - More different types of fonts for typing text into icons.
- - Better screen capture utilities that will help you to capture more
- images from games.
- - Any other user recommended modifications that we feel would enhance
- the program.
-
-
- |
-
- (more)
-
- |
-
- [7b]. ------------------ HOW TO GET THE FULL VERSION --------------------
-
- You may order the complete version of the Icon Editing System in one
- of two ways:
-
- 1. Print out a copy of the file ORDER.FRM, and fill out the requested
- information. Then send the form with a check or money order for
- $14 US to the address listed below.
-
- or 2. Print "Ski's Icon Editor" on a sheet of paper, and then print your
- name, and complete mailing address in all capital letters, then
- write your choice of disk size (either 3.5 HD or DD, or 5.25 HD
- or DD). Then send the paper, and a check or money order
- for $14 US to the following address:
-
- Chester Karwowski
- 1502 Green Valley Ct.
- Bel Air, MD 21015-4758
-
- - Please make check or money order payable to the author Chester Karwowski
- - The price for the complete version and all of its goodies is currently
- only $14 US, plus $4 shipping and handling outside the United States.
- - International users can save the shipping charges by requesting their
- upgrades through email. You must already have the ability to uudecode
- the files on your system if you prefer this option. If you choose this
- method, you will receive a uuencoded compressed file that after being
- uudecoded will expand into the programs that are usually on the install
- disks. If you have any questions, about the process, you can contact
- me by emailing: skikar@erols.com
- - If you have an older computer (286, or 386), and you are not sure whether
- you have a High Density disk drive, or an older Double Density disk
- drive, you should order the program on Double Density disks, because
- both High Density, and Double Density drives "should" be able to read
- Double Density Disks.
-
-
-
- HOW TO REGISTER WITH NO UPGRADES:
- If you like the shareware version, and wish to continue using it beyond
- the 30 day legal time limit, but can not afford the full registration, we
- will accept economy registrations for $7 US. For this fee you will not
- receive any of the advantages of the registered version, but you will
- receive a registration number, and will not be breaking the law if you
- continue using the program after the 30 day trial period. Economy
- registration will remove the "Illegal Copy" Warning, but will not change
- your version of the program in any other way. As an economy user, you will
- receive letters describing future updates and enhancements to the program,
- and will be allowed to register for the full version in the future by
- paying the remaining $7 even if the full price goes up in the future.
- To register with no upgrades, write "Ski's Icon Editor," and your name
- and address on a sheet of paper. Then send the paper and a check or money
- order made out to Chester Karwowski for $7 to the address below. You may
- also include a list of any improvements to the program that might entice
- you to register for the complete version of the program.
-
- Ordering Address:
- Chester Karwowski
- 1502 Green Valley Ct.
- Bel Air, MD 21015-4758
-
- -----------------------------------------------------------------------------
- [8] Licensing and Warranty Information
- -----------------------------------------------------------------------------
-
- You are free to distribute the shareware version of this program in
- any way you see fit by posting to bulletin boards, or by direct copying
- provided the following 3 conditions are met:
- 1. If the program is distributed on disk, a fee of no more than $5
- may be charged for the program and disk.
- 2. The program must be distributed completely intact, and unaltered.
- The program may be zipped into a compressed file for distribution
- as long as the compressed file will unzip into the completely
- intact program.
- 3. If any fee is charged for the distribution of this software, it
- must be made clear to the purchaser that the program is "Try before
- you buy" shareware, and that they are only paying for the
- distribution costs.
- This software is owned by Chester Karwowski and is protected by U.S.
- copyright laws. You are not permitted to reverse-engineer, decompile,
- disassemble, or otherwise modify this software.
- If you use this software for longer than the 30 day trial period, you
- must purchase the complete registered version, or discontinue your use of
- the software.
-
- LIMITED WARRANTY
- We will replace, upon submission of the defective disk, for 90 days any
- defective Registered media that was purchased directly from the author
- Chester Karwowski. We offer no warranty guaranteeing the integrity of
- disks distributed by vendors or other distributors.
- The above warranty does not apply if you make any unauthorized attempt to
- modify the software, or if the media has been damaged by accident or abuse.
- We offer no warranty express or implied with respect to the quality,
- performance, merchantability or fitness of this program for any purpose.
- In no case will we be held liable for direct, indirect, or incidental
- damages resulting from any defect or omission in this software, including
- but not limited to, any interruption of service, loss of business,
- anticipated profit, or other consequential damages.
- In no event will our liability exceed the purchase price paid directly
- to Chester Karwowski for this product.
- Some states do not allow limitations on how long an implied warranty
- lasts, or the exclusion or limitation of incidental or consequential
- damages, so the above limitations or exclusions may not apply to you.
-
- ----------------------------------------------------------------------------
- ACKNOWLEDGEMENTS
- ----------------------------------------------------------------------------
- - For distribution purposes, the Icon Editor was compressed into a self
- extracting archive using LHA Version 2.13.
- - LHA Version 2.13 is copyright 1988-1991 Haruyasu Yoshizaki.
- - Windows, Windows '95, and MSDOS are registered trademarks of
- Microsoft Corporation.
- - ColorView and ColorView for DOS are trademarks of Millenium
- Technologies Corp.
- - The PCX file format was created by ZSoft Corporation.
- - The games.dll icons in the .\ICONS directory were converted from game
- screen captures of graphics data created by the programmers of the
- respective games. The images remain the copyright of their respective
- owners. The games and their publishers are listed in the GAMES.TXT file
- in the .\ICONS directory.
- ----------------------------------------------------------------------------
-